A collection of my work that I have developed or have in continuous development along with other side projects. These projects were either completed during my time at university or as individual/group works with others.
Link To Writing Research/Narrative Works with separate works aside from those on the main portfolio page:
Works Shown Below
Each set of images is one of the projects with a brief description to accompany the visual.
Castle 3D Render
- For a 3D Modeling class at Rider University working on a static scene for rendering purposes.
- Interior area with textures, lighting and modeling created in Blender.



‘Ghost Town Culture’ Environment and Website Project
- Showcase of a ethnographic and historical 3D environment and website project into ‘ghost towns’ in the United States.
- Created using StylyCC for environment and Blender 3D for notes and some models. Website created using Wix.com.


Full Website and Project Links with Overview of Concept
https://jeremieserge14.wixsite.com/ghosttowncultures
https://gallery.styly.cc/scene/64d0bd9c-56ca-4f3c-992e-6856a97fccaf
The Berkeley-Carteret Hotel:
The Climb Back To Luxury
A Virtual Reality Cultural Heritage Site
- Creation of an interactive virtual reality prototype for a historical project focusing on the Berkeley-Cartert Hotel from the 1970s to the 1980s.
- Gathered local, historical resources for narrative construction of the environment using KnightLab Story Maps.
- Created using Blender, Sketchfab, Unity 6, C# language and a built-in XR Interaction Toolkit for development.


Block Mesh Project 1
- Level Design Class at Rider University.
- Created for a open, fictional area based on Fukushima, Japan’s nuclear facility using Unreal Engine 4 tools.



Block Mesh Project 2
- Level Design Class at Rider University.
- Created for a fictional Versailles palace escape level. Used Unreal Engine 4 and Blender software to create models and place in the scene accordingly.



Prototype First Person Team Game Concept called ‘Tunnel Terror’
- Game Development Class at Rider University.
- Level design and programming were done by me using Godot 4 Game Engine and Blender software.
- Worked with another student who created the art assets and some audio elements.


Link To Tunnel Terror Game Prototype Demo Video:
Individual Custom Map Work(s)
- World Map created using Inkarnate, a map creation tool with built-in assets and tools, for an individual project.
- Creation focused on a high fantasy setting exploring a fictional continent for a future project.

