Portfolio Page

A collection of my work that I have developed or have in continuous development along with other side projects. These projects were either completed during my time at university or as individual/group works with others.

Link To Writing Research/Narrative Works with separate works aside from those on the main portfolio page:

Works Shown Below

Each set of images is one of the projects with a brief description to accompany the visual.

Castle 3D Render

  • For a 3D Modeling class at Rider University.
  • Interior area with textures, lighting and modeling done in Blender software.

‘Ghost Town Culture’ Environment and Website Project

  • Showcase of a ethnographic and historical 3D environment and website project into ‘ghost towns’ in the United States.
  • Created using StylyCC for environment and Blender 3D for notes and some models. Website created using Wix.com.

Block Mesh Project 1

  • Level Design Class at Rider University.
  • Created for a open, fictional area based on Fukushima, Japan’s nuclear facility using Unreal Engine 4 tools.

Block Mesh Project 2

  • Level Design Class at Rider University.
  • Created for a fictional Versailles palace escape level. Used Unreal Engine 4 and Blender software to create models and place in the scene accordingly.

Prototype First Person Team Game Concept called ‘Tunnel Terror’

  • Game Development Class at Rider University.
  • Level design and programming were done by me using Godot 4 Game Engine and Blender software.
    • Worked with another student who created the art assets and some audio elements.

Link To Tunnel Terror Game Prototype Demo Video:

https://youtu.be/BDNC4kXreco

Individual Custom Map Work(s)

  • World Map created using Inkarnate, a map creation tool
  • Created for separate project focused on a high fantasy setting.

Jeremie Garcia©