About Me

Graduating from Rider University and Monmouth University, I have experience with level design techniques in Unreal Engine 4, 3D Modeling in Maya and Blender, the Godot 4 and Unity 6 game engines, and a deep understanding of innovative communication skills and digital new media comprehension.

I have completed research work in communication theories, design thinking, and created projects in the Unity 2022 and Unity 6 game engines to help realize those designs. .

Background Information

Taken at Yellowstone National Park at the Grand Canyon of the Yellowstone. Captured using Canon Powershot SX20 IS. Edited with Darktable.

What Do I Enjoy?

With a passionate love for video games, I thoroughly enjoy interacting with different programs, software and tools that expand my skills to design and develop new avenues for creativity. Working on individual projects allows me to expand my interests into different genres, fields and areas of exploration. Aside from design, I am an avid runner having competed at the Division 1 level in Cross Country and Track & Field for 5 years. Hiking is also a passion of mine, especially in the Western United States, where I am able to blend my interests of the outdoors with photography.

How Do I Envision Myself?

When working in a team aspect, I aspire to collaboratively be as effective and communicative as possible, cooperating as an valuable member of a project to fulfill the role and/or tasks that I am given. I have completed individual and collaborative tasks in level design, 3D modeling, some programming in C# in Godot 4 and Unity, and project management using GanttLab and GitHub in a team setting.